Tools used: Dall E 2 + Stable Diffusion v1.4 running locally
I dig this artwork that I made in Dall E 2 last night. Dall E did a great job of expanding on this experimental cartoon vibe. The weirdo figure on the left and the ground beneath, the horsey guy and orcish face on the right, and that sun at the top of the image are all great additions that Dall E 2 made to the original (see next image). I loooove them!
The prompt I used in making this ‘outpainting’ (the term for expanding beyond the borders of an image) was “three fuzzy friends on a purple mountain, acid experimental comic”
So where did this image come from? I made it in Stable Diffusion running locally on my computer. It is an img2img generation which means that I based the generation on an image (see next image) and provided a prompt. The prompt was “fuzzy psychedelic cartoon rave acid house hiking in the mountains”
The below is the image that it I used as a base. It’s v different from the resulting pic.
So where did this image come from? It was one of four options offered by Dall E 2 when I used the "“variations” tool on the below image:
Which likewise was one of four images generated by the “variations” tool on the below image:
And so on… You can see the style evolve and become less painterly with each progression. I was absolutely loving the ‘painting’ style that kept coming out of the variations: super cool colors, really nice rounded paint shapes, and weird subject matter. So I kept generating more variations and following interesting paths. There were lots of fun spinoffs along the way. Scroll to the end to see what the original image was that I first uploaded to Dall E.
And here is the original. I generated this using txt2img in Stable Diffusion running locally on my computer (installation). I think it was one of a batch of fifty images generated from the same prompt. It stood out from the rest.
Prompt: illustration fuzzy lines for a 1994 psychedelic band muted colors acid rave
So, it was an interesting transformation, from a raw experimental comic look to a painterly almost fluorescent residential scene to an ‘arty’ humanoid-in-a-mirror vibe to an increasingly polished liquid metal world. And then right back to its experimental comic origins. Nice!
… and some bonus pics from the first set of variations I got.